His powerful combos and various kill options make him dangerous on the stage, but his sub par recovery off-stage makes it easy to kill him early. Overall, Luigi is a black-and-white character. He relies heavily on his down throw to start combos and kill set-ups, so if characters stay away from Luigi's grab range, Luigi will be at a significant disadvantage and will have trouble finding an opening. He also lacks range, which means he is vulnerable to projectiles and characters with disjointed hitboxes. His recovery is slow, and predictable, which means he could be edge-guarded, gimped, and spiked easily. Though he is strong on-stage, he is weak off-stage. However, his character is quite polarized. Luigi also has invincibility frames of Luigi Cyclone, which replaces neutral-air as his main combo breaker. This also means that, while Luigi doesn't have the Luigi Cyclone gimp, he can still gimp with his tether grab. Luigi's tether grab has a hit-box, which means he could drop it over the stage and can provide a blockade for characters trying to recover. He can also edge-guard decently with back-air, down-air, forward-air, down-tilt, and his grab. He also has great punish game, because if an attack is whiffed he can follow up with either aerials have less lag, which kill relatively early, or he can start a combo that could rack up extreme damage quickly. Luigi is a character who can bring characters up to high percentages or even death through his combos.
#LUIGI SUPER MARIO RUNNING AND JUMPING FREE#